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【Tags Gumi tA tB tH tW 164 A】 Original Music title 天ノ弱 English music title Heavenly Weakness \ A Born Coward \ A Natural-Born Coward Romaji music title Ama no Jaku Music Lyrics written, Voice edited by 164 Music arranged by 164 Singer(s) Gumi (Megpoid) Fanmade Promotional Video(s) Click here for the original Japanese Lyrics English Lyrics (translated by blacksaingrain): Shall I tell you what I ve been thinking for a long time? If I can be your friend once again, I won t ask for more If you don t care, I won t care either I m a liar and this is a love song of "contrary words" I spitted out It was fine weather with a shower of rain in this area today I was bored for being unbusy and I fully enjoyed myself all day long yesterday I haven t even thought about you Ah, but, to tell the truth, I may have thought about you a bit, I m just saying My head goes around like a merry-go-round It already turned to mush You gave me love so much that it seems to overflow from my hands Where shall I throw it away? Something like a finite expendable item is What I don t need Shall I tell you what I ve been thinking for a long time? Without even seeing hide nor hair, only words can be seen When there s something I don t know, that s driving me crazy Whether the suspended feeling is beautiful or dirty I still don t know that and can t find the place to throw it away I m gonna wait till I can see what s the IMPLICATION of the IMPLICATION of the words What s wrong with waiting? You re going ahead and I stopped going How can I fill the gap between you and me that cannot be shrunk? As I can t still put that into words honestly I m a born coward My love for you seems to overflow from my hands To whom shall I give it over? You know, I can t find someone else to give it to I m gonna wait more Not yet? Singable English Lyrics (by DC): Let me scream out the wishes that I felt From the very bottom of my broken heart. If I could be a friend you can reach out Theres nothing more that I would ever hope for. Every step you’ve decided to move on Can’t imagine my hands to be holding you back This is once I will ever break a promise Let me sing you an upside down love song A couple of miles around here in the wastelands, Today was a war between the Zeus and Apollo. A day back with plentysome time in hands I tried to make the best of it and had lot of fun. Nothing reminded me of your presence Or was it my mind that played a game with my own heart Maybe there is already no turning back Maybe you left the biggest footprint in my land Spinning round and around like a horse in the playpark I’m going crazy like a fool in the ai Now that I have your love, tightly clutched in my hands Tell me if there is a place in the horizon where I can perish it forever If your feelings could fade as our clocks count down then I know.. Its time to let go Let me scream out the feelings to show you The lyrics from the very bottom of my broken heart. Your intuition bleeded through my empty book Made me cry chipped my heart like a whisky glass. Colorless picture dressed you in a widow suit Tested my affection my attention then my memoir. Tied to a yarn of naiveness I couldn’t make the call to cut it or not Who’d know how someone can judge an emotion so I can’t believe myself neither one of them Phrases taught me to read between the lines Paradigms and Prototypes are the lies. Wait till the world disappear should I? Now your journey wont stop, my feet chained to the walls Is there a way to fit us both in a picture, I’ll paint a bridge to get across? Overwhelmed I’m breathless yet still lying to myself They called me a natural-born coward. Now that I have this love, already placed in a box Tell me if there is a person in the horizon who’d take it away from us I’ll stop lying to myself, making a fool out of myself I know.. I can’t let you go Is it time? Romaji lyrics (transliterated by blacksaingrain): Boku ga zutto mae kara omotteru koto wo hanasou ka Tomodachi ni modoretara kore ijou wa mou nozomanai sa Kimi ga sore de ii nara boku datte sore de kamawanai sa Usotsuki no boku ga haita "hantai kotoba" no ai no uta Kyou wa kocchi no chihou wa dosha buri no seiten deshita Kinou mo zutto hima de ichinichi mankitsushitemashita Betsuni kimi no koto nante kangaete nanka inai sa Iya demo chotto hontou wa kangaeteta kamo nante Merry-go-round mitaini mawaru Boku no atama n naka wa mou guruguru sa Kono ryoute kara koboresouna hodo Kimi ni moratta ai wa doko ni suteyou? Kagiri no aru shoumouhin nante boku wa Iranai yo Boku ga zutto mae kara omotteru koto wo hanasouka Sugata wa mienai no ni kotoba dake miechatterunda Boku ga shiranai koto ga aru dake de ki ga kuruisouda Burasagatta kanjou ga kireina no ka kitanai no ka Boku ni wa mada wakarazu suteru ate mo nainda Kotoba no ura no ura ga mieru made matsu kara sa Matsu kurai nara ii ja nai ka Susumu kimi to tomatta boku no Chijimaranai suki wo nani de umeyou? Mada sunaoni kotoba ni dekinai boku wa Tensei no yowamushi sa Kono ryoute kara koboresouna hodo Kimi ni watasu ai wo dare ni yuzurou? Sonnan doko nimo ate ga aruwakenai daro Mada matsu yo Mou ii kai
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【初音ミクオリジナル】Memory of Sacred Time http //www.nicovideo.jp/watch/sm1869412 http //www.nicovideo.jp/watch/sm1869412 Vocaloid2のオリジナル曲 使用Vocaloidは初音ミク 製作者は間奏(ヴィオラ):L*aura氏 動画:世界中氏 作詞、作曲:非公開 一つ前のページにもどる
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Author pneumonica (Edmund Wilfong) ©2014-2015 pneumonica 【翻訳中】 Mira was warrant officer His official title was “division group junior auditor.” It s one of dozens of positions in the Imperial military of its kind. There are always places to put people who need to go nowhere, always window seats for the problem cases. His job was, on paper, logistical and tactical, but in practice all it did was give him access to some parts of the military research facility where he worked. It looked very important to people who didn t understand, so if he wanted to impress people he could go out and tell people about his important position. Anybody in the Imperial military would know better – he was somebody doomed to be nobody. Still, he took pride in his work. He believed strongly in leaving a place better than when he d entered it, and that included the Prentiss Facility where he was stationed. He frequently checked the secured documents to which he had access and educated himself in all areas of the facility to which he had access. The head of experimental science (and vice-commandant of the Prentiss Facility), Vellan Philter, always watched him carefully. It was never clear whether Vellan trusted Mira and monitored him or distrusted him and waited for him to do wrong. Others in the facility thought he was “all wrong.” They were certain they knew why he was in a dead end posting. He took a “diseased” interest in the drones. Some went so far as to say he felt them his “harem.” Drones were still new technology, and many voices said they were an atrocity committed on people – this reputation of Mira s fed into that idea far to readily. They kept him at arm s length, hoping never to brush up against him and touch his diseased body. This suited Mira perfectly well. He didn t want to deal with them. His purpose was the drone fighter wing under his care, and that was what mattered. Mira did as he did every evening when he left duty. He got dinner and then headed to the hangar. The Prentiss Facility was a military research facility, but it was an outlying facility that used live enemy targets for some of its research purposes. This one studied the operations of drone fighters. Mira had done everything he could to study the biophysics and biocybernetics of the drone. There was a new drone in the facility, to replace one that had been lost by enemy strafing. He had a procedure he followed with the drones, a process that he was testing, unofficially. He walked into the hangar and lit a cigarette. There were work crews around, but they knew Mira and none of them ever wanted to interfere with him. They kept only enough watch over him to make sure he wasn t damaging anything. He walked up to the new drone fighter, a modified GranViia. He still wasn t up on what the modifications were, but this was a research facility, after all. Chances are every vehicle, machine, device, and even the pens were modified in some way. Nothing comes factory standard in this place. He opened an access panel. The drone would be in low cycle now, preparing for rest but not yet relaxed. This was the best time. He crawled into the interior chamber and slid into a tight-fit area, sometimes called the “medical chamber.” If the organic engine needed “repairs,” a doctor would fit in here and be able to bring some equipment, but it was still close and tight. Within was a mound of tissue. Although pliant, it had a hard surface. Along the surface was a shape, looking like nothing so much as a bald woman lying face down in the mound, only the front half of her body was absorbed into it and the body itself was just more of the tissue. There was usually some reminder that a person was lost in making this monster. He turned about and lay on his back upon the organic mound, next to the shape that wanted very much to look like a woman. He took a drag of his cigarette. “I am Junior Auditor Mira. I know it s a girl s name, and I know you re confused that I m speaking to you. I ve studied the biophysics. You don t hear the way we do, but looking at what s left of the human anatomy I see a thin muscle fiber stretching across what once was your ear canal. A sound coming from close to your body resonates through it, which means you can, at least a little bit, hear me. I have a theory about you, and I m testing it.” Commander Philter knew where Mira was, but not exactly what he was doing. The man had been troublesome since he first arrived. A warrant officer who d moved brilliantly up the ranks, but struck the mother of all dead ends – lack of permission. No aristocrat in the Empire wanted him rising. It seemed like they thought of him as some black mark on someone s name. What was he? The illegitimate son of the Emperor? That wouldn t be such a big deal – he s pretty sure there was one of those already an officer on some Creyhien somewhere. So long as they keep quiet and everybody can maintain plausible deniability, noble bastards actually got quite the advantage out of their bastardy. No, there was something else at work. A diligent, intelligent, capable man, even if just barely a man (still a boy by some standards), should be flying through the warrant ranks, and the only dead end he d meet would be at the top of the warrant ranks. Vellan hadn t seen this particular phenomenon before, and there was something that made his senses tingle. Also, Mira was attractive and boyish, but Vellan insisted to himself that this had nothing to do with it. In fairness, it wasn t truly about that. Vellan was an officer and Mira was a warrant officer, which made any such relationship unethical and against regulation, even worse that they were in the same chain of command. Still, Vellan would occasionally pause to eat the eye candy – no harm in looking. He remembered when Mira first arrived. Vellan took him into his office and explained the situation to him. “Mira... I don t know who you are or what you did, but I do know this. You re a junior auditor. That means where you are now, you will remain for the rest of your military career. You will not make any more of a name for yourself than you have. You will not gain promotion. Nobody leaves the auditor corps unless they leave the military. If you choose to leave, I will approve it immediately. There s no reason you should stay in this useless position.” Vellan saw in Mira s eyes – he was hurt. He knew he had enemies, that much was obvious, but he didn t think they d just pack him in a closet and walk away. Mira wrote something to himself, closed the cap on his pen, and then set in Vellan s desk, saying, “I don t need a name. My fingerprints will be on every success of this facility.” Then he walked out. There s an interesting thing about pens in the Imperial military. The commissariat is notoriously tight about office supplies, which makes pens in short supply. Most people who use pens buy their own, and usually those pens are unique to the individual, who buy many of them from some vendor and then hoard them. Putting your pen on someone else s desk might be a kind statement, something of comradeship. It could also be a dolorous statement, a promise of haunting. Regardless, the words of the statement were always the same. Remember me. It was impossible for Vellan to forget him. The pen was a damned good pen. There was a lot of mythology about what someone does with a pen given in this way. Many people, a few of them knowing Vellan s “sensitive” nature, assumed this was a “pen proposal,” based on the urban myth of an officer proposing to another officer with a pen rather than a ring. In Vellan s case, it was just that the pen was that good. You could step on it and it would twist your ankle before breaking. It could withstand up to three seconds under an arc welder. It could write upside-down while underwater, and it could continue writing in arctic cold. It could even fall hundreds of feet, land on a hard surface, and the ink within wouldn t be disrupted. It looked like a narrow bolt of ugly steel, but it was a damned good pen. And it always reminded him of the slow-burning fuse in Prentiss Facility and made him wonder what would happen when the fuse burned down. Mira breathed a cloud of smoke into the small chamber. The organic structure quivered, but slowly relaxed. “You see, I don t think you ve lost every human impulse. I ve studied the biophysics. Yes, I m a tactical and logistical officer studying biophysics. Make jokes on your own time. But my assessment is that you can just barely hear, you can probably feel, and you definitely know things. I hazard the guess that you ve still got the reflexes of a human being, like the touch reflex.” At this, he rested his hand on the organic surface. He took another drag and continued. “Touching a person has an odd effect – it s like melting away barriers, perhaps very slowly. People actually trust you more the more you touch them. Of course, the way you touch them might offset the effect, but the fact of it remains. And touching someone while you talk to them makes them trust you more. So, I m going to tell you about myself.” The cloud was thick in the chamber, but the vent system was doing well to keep it from suffocating him. The engine itself needed to breathe, after all. “I am Mira. I was born to Cralend parents. They are a tribe of desert nomads, if you don t know, the Yellow Men. They re called Yellow Men because the men wear dyed veils. On the desert, water is more expensive than dye, so the dye is pressed into the fabric. There, it deposits back on the skin, giving the men their yellow faces.” The organic structure began to relax. In reality, he had no way of knowing why, but he imagined it was because it was settling to his presence. “The Cralend are warriors. The men go to war because the women want to wed good warriors. The noblewomen have harems of warriors. They can even act as their own harem guards, without losing the goodies.” He had a chuckle to himself over that. “My parents weren t nobles. They got caught in a counter-raid. Their clan had raided a few Imperial caravans, and the Empire ground them into the sand. I was four.” His eyes glazed over slightly as he described this. For him it was reliving a moment in his life that, at the time, was terrible, but now it was just a thing to watch. “I escaped into the desert and followed the oases to an Imperial city. I lived as a street urchin for some years. Officially, I lived like that for ten years, but it was more like seven. Boyish looks, indeed.” He took one last drag of his cigarette, then pulled out another one and lit it off the first one. “And I manged to read. I ve always been literate. I don t know why my mother educated me – no Cralend man gets educated.” He took the spent cigarette and put it out on the “thigh” of the woman-shape in the organic engine. The whole engine had a spasm, clearly feeling the pain of it. He dropped the cigarette on the ground and continued. “That s why I have a woman s name. A mira is a kind of desert flower. It s a woman s name where most people come from, but we re matriarchal. It s a man s name for us. But I read, and I learned. One day, when I was fourteen... officially... I sat in during a wargame at the Gant Academy. It was a rather nice academy. I started criticizing some of the plays made by the players.” He took another drag, and the engine seemed to shift, not certain whether to be comfortable or nervous. “Some aristocrat approached me, a war minister or something. He muttered something about children, and invited me to dinner. Well, there I was, a child who wasn t actually fourteen being invited to dinner by a wealthy stranger. I thought I knew what was going to happen, but it didn t. Instead, he decided he d sponsor me into the Gant Academy. I d learn military discipline, military skills, and all that. I didn t know why, but now I think I do.” He closed his eyes at this. This part wasn t so distant, even though it was six years ago. “He was playing a joke. On everybody. He was playing a joke on me for being an upstart. He was playing a joke on the academy – look at the boy named for a girly flower, the faceless orphan, the filthy gamin in rags, the camel jockey. He was playing a joke on the military, to see what they d do with me. It was all a joke. But the joke was a tough one, because I succeeded. I paid attention and worked, and I had a talent. All Cralend have a talent for war, I figure.” The engine seemed to relax, allowing him to sink slightly into it. A part of him wanted to think it was trying to comfort him, but he knew better. “And that s how I made it here. I m in a position of little authority. I look and sound important and have nothing to do. So, I m improving you. I m going to make you the best that you can be. I m going to drill you, in here, in operations. I ll talk you through it.” His cigarette was burning down, so he pulled out another one. The engine noticeably tensed. Its pattern recognition skills were admirable. “Understand, you are like me. You re in a dead end. The difference is, I m a person and you re a tool. You aren t a person, and you shouldn t confuse yourself into thinking you re one. You may remember being a person, but you gave that up when you walked into this thing. Now you re a possession. You re not even the property of another person – you re the property of a fiction, and Empire that exists only because people say it does.” The engine seemed to shift around, its musculature trying to relax and remaining tense. “I will make you the best tool that you can be. Honest mistakes will gain honest correction, but I do not like thinking I ve been ignored. If I think you re being temperamental,” at this, he lit his second cigarette off the first, “Understand that I ve studied your biophysics and I know how to hurt you most efficiently without causing lasting injury.” He doused the first cigarette against the woman-shape thigh, and the thing struggled as if to come free of its own body. Unfortunately for it, it didn t have the right kind of muscles to do more than rock Mira in his position. Mira took a long drag and breathed it out. “So, I m going to talk you through your operational priorities. I know they ll say certain things, but some rules are always going to be true. Pay extra-close attention to this. These rules are what you live by.” Some time later, Mira was walking down the halls towards his quarters. A Lieutenant Grable looked at him as he passed, and then burst out, “Junior Auditor, how do you explain yourself?” Mira turned and responded, “I don t tend to, sir. What seems to be the trouble?” “The back of your uniform is an ATROCITY. What have you been doing, lying in the mud?” Of course, Grable knew where Mira had been, if not what he was doing. The human silhouettes in the organic engines of the drone fighters wasn t lost on anybody. “I m returning to my quarters to change, sir.” “Of course you are, and we re losing time in your duty position.” Mira wanted to ask what duties he was supposed to be performing, but he restrained himself. “No, sir, I m presently off duty.” Grable was going to go on, but another voice called out, “Auditor. I d like to have a word with you.” It was Commander Philter. “Lieutenant Grable, do you still need Auditor Mira?” Grable knew better than to press when the commander spoke. “No, sir. I take my leave, sir.” He gave a polite bow and walked off. Mira now turned to Vellan. “Commander, how can I help you?” He noticed the pen in Philter s pocket. Mira had bought five of them and more ink cartridges than a regiment could use in a month. He wasn t sure where Philter got his, but he was still using Mira s pen. Philter replied, “The officers believe that you re treating these drones as your pets. They think you have some sick entanglement with them.” Mira smirked. “Do the drones count as being in my chain of command, sir?” If Philter s eyes could shoot beams, those beams would cut straight through Mira s eyes and into the wall behind him. “I know better. The scientists all say that there s intelligence in the drones, but no human intelligence. Anything human in them is absorbed and nullified. You, however, have a different theory. You think there are still women in there.” Mira didn t break his gaze on Vellan. “If that s the case, sir, then these would not be war machines but people. I don t think I d be comfortable treating people in this way.” Vellan nodded. “I see. But still, you think they retain human reactions to events. By building trust from them, you want to make them a better-coordinated fighting unit. The drones do tend to coordinate more closely with each other. They hold very tightly to formations, and they almost reach a point of making command decisions on their own, but never to the point of undermining command.” Mira shifted a bit uncomfortably. “Sir, I need to change my uniform. May we continue this another time?” Vellan smiled. “Of course.” Mira walked past Commander Philter when Philter suddenly asked, “Just one thing. You ve been talking to them, dealing with them, treating them almost like people. What would it mean to you to discover you now have five girlfriends?” Mira stopped at that. He didn t turn to face the Commander, but he replied, “They aren t people. They re tools. They re machines. All I m doing is to play on reflexes that will make them more efficient and effective. There isn t any girl to have as a girlfriend.” Commander Philter nodded. “Fair enough. Thank you.” Mira had said it very professionally. Still, something about what he said made Vellan quite cold.
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RIFT 1.3 - WAVES OF MADNESS - 6/22/11 1.3 KNOWN ISSUES Guild Banks are not yet available thanks to an excellent find by our PTS testers. We will update you on their status later today. Iron Pine Peak daily quests are not properly awarding Plaques of the Mountaineer - a hotfix for this is underway. FEATURED The opening of Hammerknell draws near; the forces of Water and Death stand to unleash their power on Telara while the Ascended rush to contain Akylios and his cult. Character Transfers are now open - see below for details on moving your character or guild! Quantum Sight and Omen Sight now allow Ascended to see all new Artifacts for all new collections! A variety of new costume armor can be found in Iron Pine Peaks, Stillmoor, and Shimmersand. CHARACTER TRANSFERS Character transfers are free and a character can be moved once every 7 days. To be eligible for a transfer, your character must meet the following requirements Level 15+ [does not apply to characters on designated Trial Shards] If under level 40, the maximum Platinum that you can transfer with is capped at 3 Plat per character level. Your account cannot be Coin Locked You cannot have mail left in your mailbox, or auctions left on the auction house/pending bids. Initiate a Character Transfer from the Character Select screen. Not all shards or factions will be open for transfer at a given time; this will change based on population balance. If your name is not available on the desired shard, you will be prompted for a rename prior to moving. Once you accept the transfer, it will take several seconds to complete. For information on transferring your guild [as a guild leader], or joining your guild after it has moved, see below under GUILD TRANSFERS. GUILD TRANSFERS Guild leaders will be able to choose whether or not to move their guild with them to a selected shard after satisfying all of the above transfer process requirements. The Guild Bank must be empty for a guild to be eligible for transfer. If you are a member of a guild that has moved shards, you will be informed the next time you log in, and the same information will be available on the guild window until you transfer or join another guild. If you choose to transfer shards with your guild, the destination shard and faction will always be available to you, even if it is closed to non-guild transfer characters. You will need to meet all of the above individual character transfer requirements. Once your individual transfer is complete, you will be automatically joined with your guild on your new shard. GUILD BANKS Details on Guild Banks will be available once these are activated. GENERAL The Spoils of War comes to a close, and the daily quests and currency no longer drop after the release of Waves of Madness (1.3). Added a wide variety of new artifacts that can only be found by those Ascended that possess Quantum Sight or Omen Sight. New rewards and titles come along with them! The Icewatch Quartermaster in Iron Pine Peaks has a new set of costume armor for sale! The Quartermaster for the Order of Mathos in Stillmoor now offers new costume recipes for Armorsmiths! Collect a set of Refurbished Mathosian armor! These recipes require Tarnished Mathosian armor pieces, which drop from Undead and Endless Court mobs throughout the zone. Fixed expiration issues with temporary runes - they should now behave as expected. Multiple incoming quest-sharing offers will now be properly queued. Fixed a few artifact locations that had fallen victim to being stuck in invisible walls or beneath ice. Starting armor pieces will no longer allow you to try to dye portions of it that cannot be dyed, and cheat you out of a dye item. Fixed a bug preventing you from moving armor directly from your bank into a Wardrobe slot. Lava and Tar no longer have an effect on dead characters. Fixed a number of bugs where runes and other item effects were not being correctly removed when the enhanced item was un-equipped. Item tooltips for artifacts now list if you ve already collected the item if you are viewing the tooltip outside of your completed/in-progress collections window. RIFTS AND INVASIONS With the passing of the Spoils of War prelude, coin rewards for zone wide events have returned to previous levels. All zone events now use the blue shield icon on the map to indicate wardstones that must be defended. Expert Rifts will now be labeled as such on the map when opened. Rift lures and husks now have unique and improved icons. Raid Rift Growth of the Aelfwar Fixed some of Earl Aelorwin s abilities and their interaction with spell reflections. Raid Rift The Golden King The fourth stage will no longer completely reset if a single NPC within it resets aggro. The Scarwood Reach zone event, Double Danger, now correctly shows only 3 locations to defend. The Shimmersand zone event, Scourge of the Sands, had some issues fixed where otherwise eligible players would not get credit for the final event boss. The Stillmoor Rift, Endangered Souls, has more buffer time between timed stages so they progress properly if a stage is completed in the last few seconds. The Damned Spirit NPCs found in some Rift events will no longer hide beneath the ground. Raid Rift dropped items, dropped essences, and merchant-bought essences have been upgraded! Added purchasable Planarite in exchange for epic Rift currency on Rare Planar Goods merchants. Raid Rift loot chests now despawn after 20 minutes instead of sticking around indefinitely. A number of changes have been made to the rewards for Expert Rifts Every member of the group opening the Rift will receive 4 Crystal Sourcestones if they are able to seal the rift. Completing a daily quest for an Expert Rift now awards 6 Crystal Sourcestones. Everyone participating in the Rift has an increased chance to receive Crystal Sourcestone as Rift loot. Due to this, general participants will no longer receive random Rift loot. Essences obtained from Expert Rifts (dropped and store-bought) have been upgraded. Ancient Sourceshards have been converted into Crystal Sourcestones. Bosses and events that used to drop Ancient Sourceshards now drop Crystal Sourcestones, and items that used Ancient Sourceshards for purchase currency now use the Crystal Sourcestones as well. Existing Ancient Sourceshards will be converted automatically. Prices of lesser essences purchased with Crystal Sourcestone have been increased due to the higher drop rates. Additionally, Raid Rifts have their rewards updated as well Raid Rift essences have been improved in power. Raid Rifts now always award one Inscribed Sourcestone to every member of the opening group. Raid Rift daily quests now award 6 Inscribed Sourcestone. Ancient Sourcestones no longer drop, and have been replaced with Inscribed Sourcestones. Existing Ancient Sourcestones will be converted automatically. All items previously purchased with Ancient Sourcestone are now bought with Inscribed Sourcestone. Lesser essences that can be purchased now cost 20 Inscribed Sourcestone. LOOKING FOR GROUP The random dungeon cash reward now scales with your character level. Players entering a dungeon instance via LFG will be unable to use the LFG system again for 10 minutes, or until the group defeats the first boss in the instance. The first player to quit an LFG group before the instance is completed won t be able to use LFG again for 30 minutes, although it will take pity on groups that have had repeat wipes. The Enter/Leave Dungeon option now only works when none of the dungeon party members are in combat. The Group Formed popup now displays what kind of group you re forming - Rift, Dungeon, Quest, etc. High-level players can use the Specific Dungeon tab to queue for low-level dungeons if they want to assist some lower level players through the instance. When leaders queue their group for LFG, each member gets a popup confirmation window for which roles they want to fulfill. LFG party leaders who lose a player and miss the initial replacement popup can now open the LFG interface to request another member. GUILDS Due to changes in Guild Perks, all non-combat Guild Perk points have been reset. The ability for guilds to reset their own Guild Perk points for a fee is under development. New guild perk Tithe Gains additional money from NPC kills that is added to the guild bank reserves. An additional chat message is sent when a guild perk gives you bonus currency. Stealth is no longer cancelled when a guild trains the Rift Extraction perk. Guild Quest Defiant The Enemies of Telara Quest can now be updated in Expert Iron Tombs. ASCENDED POWERS Characters can now purchase the Planar Lure Ascended Power if they missed the quest that grants it. Made it so you can t waste Planarite buying the same Ascended Power multiple times. The tooltip on all Ascended Powers in the merchant window now explains that it grants the ability permanently. CULT SAGA The Life and Death epic quests that require group updates are now flagged as such, and are eligible for group matchmaking with the LFG tool! Saga of the Endless Powers of Life and Air The Glade Orb once again drops for all members of a group. Gnarladon, Cinderon, y u no spawn! You can now purchase lures for Gnarladon and Cinderon at the Sanctum Rift merchants. The Saga of the Endless A Family Affair Some tweaks to make the quest update more reliable after scanning Marsinie. A Snake in Sanctum Katia s monologue now only shows up if you need to summon Cealhaidh. The Icewatch Now only requires Icewatch faction of Honored. COMBAT Mana Regeneration Updated the calculation of mana regeneration to include diminishing returns. This should only be noticeable at higher levels and gear quality. Constant jumping will not cause melee attackers to be out of range for attack. NPCs now have a higher aggro threshold required to make them switch targets within melee range. Stealth Fixed a bug with toggling melee auto-attack would cause stealth to break. Fixed a bug causing the Class Mechanic UI to display effects from other players instead of just your own (ex Stormcaller, Necromancer). Fixed some effects on pets to be lost when teleporting. Fixed an issue causing abilities to fail to work properly against players that had just been stunned while jumping. Fixed a bug causing some pet abilities to be inappropriately displayed as autocast-enabled after training a new rank of a pet. Some procced effects could then cause other procs to go off - these have been cleaned up in general and should no longer occur. NPC Beastmasters should no longer put the Fierce Strike debuff on their target. ZONES FREEMARCH I Heard a Storm was Coming The Abyssal Marker can now be used by all members of a party. Kelari Refuge Meeps, Kosmo... stop being spammers. Most of the shard would have ignored you by now if they could. GLOAMWOOD March of the Guardians, other quests Escorting Guardian soldiers through Silkweb Pass should be a bit less frustrating now. Moon Blossoms are blossoming once again. Go pick some flowers! IRON PINE PEAK Neutral NPC hubs in Iron Pine Peak now all have Healers available. Level 50 Deadwater Frostkeepers no longer hang out around Dayblind Hollows when they aren t actively engaged for the quest that spawns them. Breeder Branek the Yarnosaur breeder in front of the Chancel of Labors, is no longer an all-powerful defender of the Icewatch. Now a normal NPC instead of a raid NPC. Epov Itol no longer drops the unused item, Ballad of the Dragonians. The Coming Storm Made some adjustments to help with the quest event getting stuck and not resetting. Player pets should no longer be able to walk through walls in the Cloudbourne Caverns. MOONSHADE HIGHLANDS The Void s Deluge Fixed an issue that occasionally prevented demons from appearing when summoned. SANCTUM Tavril Plaza has a new epic civic centerpiece in it! Life in the Land of Death Marshal Kevdorras has received a stern talking to and has agreed to spawn his Abandoned Holy Symbol more consistently. Defiants no longer receive mixed messages from the spirits visible with Quantum Sight in Sanctum. SCARLET GORGE The Guardians have established a new wardstone at Stonecrest! Lurker in the Dark Massive Fang no longer drops for players already on the quest, or who have already completed it. SCARWOOD REACH Valuable Essence Characters attacking from range will no longer be occasionally deprived of quest progress. Hunters in Perspice and Kain s Command no longer report dead hunt targets as currently available. The fight master in Perspice is no longer stingy about letting contestants fight three matches a day. The Guardian Wardstone quest, Owner of a Lonely Cart, can now be completed! Firebrand, Pass It On Quests should now give proper credit. Heed the Call Guardian attackers should no longer heed the call endlessly and spawn forever. Stormborn Quest should now work much better while in a party. Taking the Reigns Corrected some edge cases that could cause some frustration while trying to complete this quest. Shrines of Life Reduced the potential for frustrating delays waiting for shrine spawns. The family of coyotes living on the Spice Road in front of the Perspice Inn has been relocated to a more remote location. No coyotes were harmed in the move. It has come to the attention of Telaran animal rights activists that polluted bunnies in the area of Keenblade Mill were possibly being unfairly exterminated. Heartless Critter Killers are now given the condemnation they deserve! SHIMMERSAND Rifts in the Dunes of Akala, zone events, and event colossi now have a chance to award zone-specific wardrobe items. Zone events should no longer cause Rift icons in the Dunes of Akala to disappear from the main map. Fish and other creatures have lost their taste for chewing on poor, drowned Darf. Permanent Slumber Fixed an issue that would occasionally prevent this quest from resetting. Secrets of the Sands Improved availability of discarded waste for this quest. Crones of Crucia Quest now only requires 5 Priestesses rather than 6. Priestess population increased. The interior of buildings in Fortune s Shore now grant rest experience. STILLMOOR A Darkwood Satyr that was hiding in the terrain has lost its hiding place. TERMINUS Fixed a rare case where the Time Machine event could become stuck and not progress. DUNGEONS, SLIVERS, AND RAIDS Dungeon portals now show additional visual effects when Expert difficulty is selected. Gilded Prophecy, Greenscale s Blight, and River of Souls no longer drop Plaques of Achievement or Glyphed items. These areas now drop Marks of the Ascended, used to purchase the merchant-bought Raid gear from this content. Existing Glyphed items can be consumed to convert them into the equivalent amount of Marks required to purchase that item type. ABYSSAL PRECIPICE Expert Kaler Andrenos Kaler will no longer cycle through phases faster than his abilities, which caused him to cast things out of order and unexpectedly. DARKENING DEEPS Fireballs and ground fire cast by Wanton Wildmages can no longer be spell reflected. GILDED PROPHECY [Sliver] Modified difficulty of several bosses in Gilded Prophecy to make them slightly more forgiving. These changes primarily consist of hit point rebalancing, a slight damage output reduction, and modifying ability cooldowns, cast times, or durations. No mechanics have been removed. We expect this to be an appropriate challenge for people who have not yet completed 20-person raids; feedback is welcomed! Thalguur now has a few new items! GREENSCALE S BLIGHT [Raid] Greenscale s Noxious Fumes damage can now be properly mitigated by Void Knight abilities. Fixed a bug where Invigorating Wisps could fail to despawn after Oracle Aleria s death or reset. KING S BREACH Soulflayer Mondrach s Crimson Pyre will now target characters in melee range if there are no characters at range. REALM OF THE FAE Removed a stealther mob from the Spring area that was missed in an earlier general population reduction. Expert Grand Apiarist Orban Quick resets of this fight can no longer result in the hedges becoming stuck. RIVER OF SOULS [Raid] Herald Gaurath s breath attacks will now be properly mitigated by Void Knight abilities. RUNIC DESCENT Expert Eliam the Corrupted Fixed an issue with Eliam finishing a channeled ability in progress after the last wisp made contact with him. Atrophinius Corrected the loot table for this boss. Added voiceover for Alsbeth in Expert Runic Descent. Added new voiceover and death dialogue for Atrophinius. PVP/WARFRONTS The Order of the Eye and The Unseen are now recruiting! New daily quests have been added to the Catari Command Center and Thedeor s Circle. Interacting with objects in Warfronts (the Fang of Regulos, Sourcestone, Flags from the Codex) will now be interrupted when a hostile action is taken against a player under the effects of an Absorption shield, Damage Immunity, guarunteed Avoidance, or is under immunity to an effect due to diminishing returns. Hostile actions include damaging abilities, auto-attacks, stuns, interrupts, fears, mesmerize, and knockbacks. For Damage over Time effects, only the first tick will trigger an interruption on an object interaction. Tweaked Warfront queues to better match up premades with each other, and smaller groups or solo players with other similarly queued players. Warfront daily quests are now synchronized for Guardians and Defiants. Channeled abilities used in PvP against player targets will now break if the target moves out of the channeling caster s range, or line-of-sight. If you are Soul Walking and enter a PvP auto-flagging area, you will not be flagged while a ghost - but when you come out of Soul Walk and are still inside the PvP area, you will be flagged on revive. Pyromancers The damage of Fulminate and Cinder Burst has been reduced by 20% in PvP combat. The damage of Inferno has been reduced by 10% in PvP combat. Fixed a bug causing players to have 1 health and mana when exiting a Warfront while dead. Rank 6 weapon DPS has been upgraded to match that of epic-quality tier 1 Raid drops. Whitefall Steppes Whirl of Speed no longer stacks with high-speed run buffs. Black Garden Increased sensitivity for resetting the Fang of Regulos when a team attempts to bring it into their own starting area. The countdown at the end of a Warfront match now reads Exit in (time) to reduce confusion. CRAFTING Weaponstones and Witchstones have new effects - they now add a fixed amount of damage to your spell or melee critical hits. Foraged plants receive an overhaul plant distribution has been adjusted in all zones, including addition of new spawn locations. Plants that are frequently used have their spawn rates greatly increased. This should also address issues with plants spawning in level-inappropriate areas. Foraging on plants now has a chance to provide 4 drops instead of 3. Updated a number of Apothecary recipes to use different plants. Krakenweed now gets used, and some plants have been scaled back in use while others have been increased to balance out consumption. Recipes that used plants of an incorrect rank have also been corrected. Reduced the minimum Foraging skill requirements for the following plants Creeperbrush 30 [previously 35] Krakenweed 60 [previously 70] Tattertwist 140 [previously 145] Drakefoot 180 [previously 185] Bloodshade 200 [previously 220] Increased the drop rate of bone and tooth drops from Butchering slightly, as well as the maximum number of bones that can be received per target butchered. Apothecaries can now learn a recipe from Master Apothecary Trainers called Catalytic Essence , which converts 1 Minor Catalyst into 3 Catalytic Essences. Apothecary recipes that previously used Minor Catalyst now use Catalytic Essences instead. High-level Apothecary recipes have had their costs re-evaluated Bottles of Critical Strikes/Bottles of Spellstrikes recipes now craft a quantity of 3. All Vial recipes now produce a quantity of 4. Heroic Healing Philter recipes produce a quantity of 3. Panacea recipe crafts a quantity of 3. Elixir of Impunity recipe produces a quantity of 2. Luminous Vengeful Rune and Luminous Unrelenting Rune have their levels adjusted in accordance with other Luminous runes. The stats on these runes are unaffected. Updated Master Artificer Supply Bags so they can now also drop Fanged Mandibles. Outfitter cloth quest starter items now only drop for Outfitters. Carmintium Pauldrons recipe now requires Spellspun Silk cloth rather than Bolt of Spellspun Silk. A Peerless Leather Quest now requires Soulbind Leather and Steeled Leather. Fixed an issue where Blazing Dexterity/Intelligence/Strength/Wisdom Runes and Runeshards had their names swapped. The two-handed version of these runes are now referred to as Runes and the one-handed versions are now properly named Runeshards . Items previously named Fortification Serum are now named Defense Serum. This is to prevent confusion with the stacking group fortification serum which applies to several items. The quest Workorder Diamond Icon now properly appears in the Sanctum category for Guardians. Fixed an inpenetrable typo in some augmented item names. Sanctum weekly crafting quests now show up under the proper quest log category. Fixed salvaging of cloth armor giving incorrect results. Diluted Siltreaver Venom can no longer be Runebroken. Artificer supply bags should now give the correct bone loot. Noble Rifle can now be Runebroken or Salvaged. ITEMS Tablet consumables from Water Rifts now all provide 5 Energy/Power per 5 seconds, down from 20 at the high end. This also applies correctly to Rogues and not just Warriors. Their other properties remain unchanged. Baleful Rune now deals 85 damage instantly, rather than 70 damage over 4 seconds. The Guardian Distinguished Service Medal cannot be used inside instances, and now gives a useful error message if you attempt to do so. Gloamsilk Poison now actually has an effect. Ritualist s Band now has Wisdom instead of Strength. Foe of the Aelfwar (wand) now has Wisdom instead of Strength. Adriana s Tumbling Deflector tooltip has been corrected. Source Chain Coif now has Spell Critical Hit instead of Melee Critical Hit. Arachnid Longsword renamed to Arachnid Long Knife as it is, in fact, a dagger - and not terribly long. Bonecrusher Sabatons have been upgraded along with other raid Rift-dropped items, however their Toughness has been reduced to 38 from 50. Tactical Soulstone (Greater Essence) Increased the additional damage bonus to Backstab from 18 to 73. Predatory Soulstone (Greater Essence) Increased the duration of the Attack Power buff from 15 seconds to 25. Sanguine Soulstone (Greater Essence) Increased the damage bonus amount from 42 to 64. Disruptive Soulstone (Greater Essence) Increased the Attack Power bonus from 33 to 42. Sturdy Soulstone (Greater Essence) Increased the Armor bonus from 297 to 357. Furious Soulstone (Greater Essence) Increased the damage bonus amount from 15 to 31. Abyssal Soulstone (Greater Essence) Increased the Armor bonus from 30 to 36. Amplified Soulstone (Greater Essence) Increased the damage bonus from 25 to 31. Sheltering Soulstone (Greater Essence) Increased the shield amount from 300 to 323. Flametouched Soulstone (Greater Essence) Increased the Spell Power bonus to 31. Gravetouched Soulstone (Greater Essence) Increased the Spell and Attack Power bonus to the Necromancer s pet to 32. Elemental Soulstone (Greater Essence) Increased the Spell Power bonus to 93. Characters affected by another player s Philter of Power now properly receive the Bitter Aftertaste immunity to similar effects, which was not applying if they were not the person to use the Philter item. You can no longer waste dyes trying to color Ring items. Deathwarder s Kris and Deranged Pyromancer s Kris have their strength stat replaced with something more useful to casters. Chausses of Relentless Life now have proper class restrictions. Warrior Sap (Lesser Essence) Changed Spell Critical Hit to Physical Critical Hit on this essence. Necrotic Semblance had an issue where if the illusion effect was removed, your character would lose the ability to proc until you re-equipped the item. Fixed! Verdant Archbow tooltip now properly displays its damage values. Unseen Insignia will no longer go on cooldown until its teleport triggers, to prevent the cooldown being wasted if the teleport cast is interrupted. Sword of Reverent Fear now has Endurance instead of Strength. Celestial Flameshard s effect now uses your Block stat. The following caster items no longer have wasted Strength stats on them Darkeve Chain, Deepthought Amulet, Koglok s Pointer, Whitefall Knife, Runebound Shield, Dawnswrath Chain. Bonegrinder of the Necrotic Ooze is now properly an Axe, and should be wielded like one. The Sacred Heirloom of Eth is now Epic in rarity. Fixed equipped planar essences not adding up to the correct total amount displayed on the Focus for certain stats. Buffs obtained from several Mighty and Heroic Vials, Resistance Vials, and Accuracy Vials can no longer be purged. ACHIEVEMENTS New display for linked achievements that shows the requirements and current progress toward that achievement when clicked! Achievement chains now show previous achievements you ve completed when you expand the achievement details. When you expand a previous achievement in the chain, it will update to show just that achievement s point amount and not the total of all completed achievements for that chain. Updated Achievement descriptions for Open Season, Might Makes Right, and Faith Denied to more clearly reflect that kills are required in each zone listed. Deep Roots Credit for exploring the Drake and Broodmother caves should no longer be swapped. The Stonefield rare mob achievement, Stonefield Defender, has been renamed to Fields of Shattered Foes . Mirror Mirror Players should now be able to obtain this achievement when grouped for the required quests. Dungeon Butcher Now correctly requires the Rapid Assault Realm of the Fae achievement for completion. Critical Critter (Greenscale s Blight) Hedge Stalker requirement increased to 4. A new title is available for those who have already completed, or eventually complete, the Ultimate Dungeon Hero achievement. Titles have been added as rewards for 20-player raid meta achievements. Completing the Greenscale s Blight set grants the title Fae Master/Fae Mistress . Completing the River of Souls set grants Death Master/Death Mistress . MACROS/COMMANDS Added a new type of log that records each time an NPC dies, you interact with an NPC, or you loot an item. Provides relevant database keys and location - intended for use by external sites to put together map data and loot tables. /discoverylog toggles the new log type on and off and persists through logouts. Creates a file named discovery.log that is appended to for each play session. You can now ignore all duel requests via a toggle on the Combat settings window. Mounts no longer think they re a piece of equipment when using /saveequip and /loadequip macros. You will need to use /saveequip again to overwrite any old sets that included a mount in it. Added a display option to always show raid member overhead names. The and / keys can now be re-bound, if desired. Improved handling of keys bound to multiple commands with and without modifiers (like m and SHIFT+m both being bound). ART AND AUDIO New alert sound when your LFG queue pops! Added an audio cue for your pet dying in combat. New Raid Warning sound added. Added a notification sound for when the Accept Resurrect confirmation window pops up. A unique sound now plays when you loot an item that offers a quest. Transferring items into your bank via right-click now plays a sound. Fixed armor colors displaying oddly when inspecting a character. Other players and NPCs entering stealth can be heard more easily; detecting a stealthed player or NPC nearby now plays a single sound and is more noticeable. The sound for /chicken now plays only one time at the beginning of the animation. Added some variation to combat hit/injury noises so combat sounds have more variety. Iron Pine Peaks volume level tweaks, new ambience and music in ice caverns including surround sound support. Music should be more prominent in Shimmersand, Scarlet Gorge, and in the Gilded Prophecy Sliver. NPC creatures in the process of spawning should properly show their spawn-in animations! Buffed up Plate armor - now with more shiny! RIFTCONNECT Rift can now receive tweets as well as sending them out if you are signed in to Twitter through RIFTconnect - check the Chat Window settings to disable or change which tab tweets appear on. Logging out now cancels YouTube encoding and uploading. Added keep me logged in checkboxes for social networks. UI/SETTINGS Destroyed wardstones during zone events will no longer display on the main map when fully zoomed out (other zone icons do not display at this zoom level, either). Scrolling Combat Text will now always appear on-screen even when fighting partially or fully off-screen enemies. The Auction House results list can now be sorted by Buyout Price. Click the arrow button next to the Current Bid header to toggle the sort types. This setting will persist between logins. The Auction House now persists the following between logins starting and buyout prices for the last 100 items put up for auction, duration chosen when creating an auction, the starting price equals buyout option, and the sorting column and order for Browse, Auction, and Bids tabs. Added a Useable Only checkbox to the Auction House search to limit results to items you can actually use. The casting bar for spells that cannot be interrupted now has a new appearance and turns orange! UI animations for items dropping into your bags no longer queue up and will play immediately instead. Fixed an issue with portrait lighting sometimes appearing too dark. Added available keybindings for clearing your primary target, and clearing all targets. Added a new keybinding that allows you to cycle up/down through main ability bars. Shift + Up arrow to go up a page, Shift + Down arrow to go down a page for your main hotbar. Quest stickies now update correctly if you have items required for a quest and destroy or sell them prior to turn-in, and reflect the no-longer-complete quest status. Fixed the Warfront, Guild, and World Event buttons showing as available when they shouldn t be in the menu icons after resetting the UI. Very long names on target portraits are now truncated. Fixed some bugs with the Rift loot window display and looting when multiple items of the same type were waiting to be looted. Purchase confirmation windows now go away if you close the merchant window or purchase a different item instead. Fixed a bug causing the buff bar on your target portrait to shift downward at inappropriate times. Updated the Plaque of Achievement icon so it s easier to see stack counts on them. We now have abbreviations for very large hit points displayed when showing percentages on the health bar. Updated the error text on the Planar Lure ability to indicate the Major or Minor tear requirement so it s more clear when trying to use it on a Raid Tear. Non-Ancient Wardstones should no longer display Ancient Wardstone details. Fixed a bug where the Ancient Wardstone indicator would overlap tracked quest text. Sending cash through the mail now only accepts up to two digits for values of gold and silver. You can now more precisely move UI elements in Edit Layout mode using the arrow keys on your keyboard. Chat window positions will no longer change when selecting Default in Edit Layout mode. Fixed a bug causing right-clicking of items on the character sheet to not unequip them if the character stat panel was visible. The LFG interface should no longer flicker when things update. There is now an option in the Interface settings to turn off the glow on selected targets or on mouseover of players/NPCs in the game, or to disable it altogether. CLIENT If a player s email address or password is changed while they are logged in to the game, they will be kicked automatically and will have to log in to continue playing. Fixed a UI issue where deleting a character and immediately attempting to change shards would grey out the shard selection button. Improved streaming for fewer framerate hitches when running through the world.
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【PS・PC・PSP】ロックマンDASH2 このタイトルは現在2つの記録方法が存在しています。 ゲームクリア 記録はタイトル画面から、ラスボス撃破の瞬間まで 難易度ふつう 順位 タイム ゲーム内 日付 配信者名 機種 その他一言 No.1 02 13 57 02 09 40 2009/05/24 クリリン PS 2時間10分は切れるはず ヤクト・クラベ襲撃!クリア【体験版】 記録はゲーム選択から、ヤクト・クラベが爆発する瞬間まで ゲームのタイトルは『ロックマンDASH2エピソード1「ロールちゃん危機一髪!」の巻』 順位 タイム 日付 配信者名 機種 その他一言 No.1 04 59 2009/05/25 ゆっくり PSP 大 満 足
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入手方法 詳説・特徴 関連リンク Brinerot Mark Unset Ring ステータス要求値:LEVEL44 Has 1 Socketソケットを一つ持つ 25% increased Effect of Buffs granted by Socketed Golem Skillsソケットされたゴーレムスキルのバフ効果が25%増加 Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shieldソケットされたゴーレムスキルは最大Lifeの20%の最大Energy Shieldを得る +3 to Level of Socketed Golem Gemsソケットされたゴーレムジェムに+3 (20-25)% increased Spell DamageSpellダメージが(20-25)%増加 +(15-25) to maximum Energy Shield最大Energy Shield+(15-25) +(20-40)% to Lightning ResistanceLightning耐性+(20-40)% Each time, it is granted to the most senior captain of the fleet,and each time, the ring soon washes ashore once more, still wrapped around a severed finger. 入手方法 Warbandsリーグ限定品。 カード等のドロップ以外の入手方法 アイテム 必要数 備考 The Penitent 5 Hubris 5 Blind Venture 7 Time-Lost Relic 10 Arrogance of the Vaal 8 Jack in the Box 4 詳説・特徴 関連リンク 英wiki https //pathofexile.gamepedia.com/Brinerot_Mark Unique Rings 一覧
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【検索用 LostInTime 登録タグ 2009年 L VOCALOID tetti 曲 曲英 神威がくぽ】 + 目次 目次 曲紹介 歌詞 コメント 作詞:tetti 作曲:tetti 編曲:tetti 唄:神威がくぽ 曲紹介 曲名:『Lost In Time』(ロスト イン タイム) 90年代ビジュアル系を意識した、疾走感溢れるロック曲。 歌詞 (動画より書き起こし) 果てない闇の中で 君は黙ったまま この心は何処かへ 置き去りにされた 悲しみに心は引き裂かれ 涙さえも枯れ果ててゆく 流れゆく時の中で 迷路に迷い込んでゆく あの頃の輝きを求め続け 宛てなく彷徨った 目を閉じ耳を塞ぎ 言葉も届かない 世界の全て断ち切り ひとり立ち尽くす 苦しみが心をかき乱し 痛みを叫ぶことも出来ずに 時の砂が溢れ出し 君の姿飲み込まれる あの頃の大切な思い出さえ 奪われ消えてゆく 流れゆく時の中で 迷路に迷い込んでゆく あの頃の輝きを求め続け 何処までも… 時の砂が溢れ出し 君の姿飲み込まれる あの頃の大切な思い出さえ 奪われ消えてゆく コメント 名前 コメント コメントを書き込む際の注意 コメント欄は匿名で使用できる性質上、荒れやすいので、 以下の条件に該当するようなコメントは削除されることがあります。 コメントする際は、絶対に目を通してください。 暴力的、または卑猥な表現・差別用語(Wiki利用者に著しく不快感を与えるような表現) 特定の個人・団体の宣伝または批判 (曲紹介ページにおいて)歌詞の独自解釈を展開するコメント、いわゆる“解釈コメ” 長すぎるコメント 『歌ってみた』系動画や、歌い手に関する話題 「カラオケで歌えた」「学校で流れた」などの曲に直接関係しない、本来日記に書くようなコメント カラオケ化、カラオケ配信等の話題 同一人物によると判断される連続・大量コメント Wikiの保守管理は有志によって行われています。 Wikiを気持ちよく利用するためにも、上記の注意事項は守って頂くようにお願いします。
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MUD FIM Motocross World Championship 項目数 50 総ポイント 1000 難易度 Getting to know your new Heroes Buy the 2nd Level in MUD World Tour 10 Flaming Wheels Buy the 5th Level in MUD World Tour 10 Dynamite Fuel Buy the 9th Level in MUD World Tour 10 MUD Princess Buy the 13th Level in MUD World Tour 20 Four Heroes, one Champion! Win the Monster Energy FIM MXoN Event in MUD World Tour 25 The four MUDsketeers Win all the events of at least one Level with all your Heroes in MUD World Tour 25 After me the deluge! Win all the events of at least one Level in MUD World Tour 25 Enough?? Win all the events of all the Levels in MUD World Tour 25 He definitely has talent! Complete a race with a Hero with the right Talent for that Event in MUD World Tour 10 Is he your favourite? Reach 5 points in one of your Hero Skills in MUD World Tour 25 Thirst for Resistance Buy all the Energy Drink Cards in MUD World Tour 20 Gilded Crew Accomplish your Heroes Team Target 20 times in MUD World Tour 20 Fashion Victim Unlock all helmets in MUD World Tour 15 The Team Check List Unlock all MX1 Teams in MUD World Tour 50 A Hard Race Night Complete a hard Quick Race of 7 minutes + 2 laps in MUD World Tour 25 What a Record! Pass through 45 Checkpoints in the same Checkpoint Race in MUD World Tour 15 Eager for Checkpoints Pass through a total amount of 250 Checkpoints in MUD World Tour 15 It is NOT his Achilles heel! Reach the top (10 points) in one of your Hero Skills in MUD World Tour 25 The Gladiator Visit one of the available Arenas in MUD World Tour 5 You are a Tricky Guy Buy all the Trick Cards in MUD World Tour 20 The guys love me Accomplish your Heroes Trick Crew Target 10 times in MUD World Tour 15 The Collector Buy all Levels, Events and Heroes in MUD World Tour 70 Easy as falling off a log Win a Quick Race in Official Mode 15 Let them eat dust Stay in first position from the Holeshot to the end of a Championship Race in Official Mode 20 You like it different! Customise a Championship in Official Mode 10 First Round Beat Cairoli in the first race of a Championship in Official Mode 20 Homeboy Complete a Monster Energy FIM MXoN race in Official Mode 15 Three is better than one Finish in one of the first 3 positions in the first 3 Races of a Championship in Official Mode 20 Go fast, get it smooth Beat Roczen in a Championship in Official Mode 25 The conquest of the throne! Win an MX1 Official Championship in Official Mode 50 Ride hard or ride home! Win a Quick Race in Multiplayer 15 Points to count Earn 450 experience points in a Quick Race in Multiplayer 15 A man, a nation Win a Monster Energy FIM MXoN in Multiplayer 25 I love my Connection! Take part in 20 races in Multiplayer 10 Multiplayer Maniac Complete 100 races in Multiplayer 30 Raising to the top! Reach Level 20 in Multiplayer 15 Someone is getting better Reach Level 50 in Multiplayer 30 Be the Host! Create a Lobby and Start a race! 10 Saving the Best Moments Enter for the first time in Photo Mode Camera of any game mode. 5 Know em all Complete at least one race on all 12 Official Tracks in any Game Mode 25 Race again, and again! Complete 150 races in any Game Mode apart from Qualifying Mode 70 Scrub Around Perform 30 Scrubs in any Game Mode! 20 Faster than light! Do 15 Holeshots in any Game Mode! 15 Is that your heaven spot? Select the same gate number 5 times on different tracks 10 Do NOT like the ground! Finish in one of the first three positions without falling in Official Mode 15 Take a course of MUD Fall a total of 10 times in a race in any Game Mode 5 Firestarter Do 25 Burning Starts in any Game Mode! 15 秘密の実績 Ready to get MUD? Enter for the first time in the Main Page of MUD World Tour 5 I hope you like cards! Buy your first equipment card in MUD World Tour! 5 The last starting Achievement Enter the Main Menu 5
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計5戦 W,L,D 4,0,1 何戦 日付 対戦相手 人数 場所 合計 結果 SS 参考 198戦 09/3/7 Rough 5vs5 CH 5-5 Drow SS 197戦 09/3/7 Rough 5vs5 MX 8-2 Win SS 172戦 09/2/21 Rough 5vs5 CH 8-2 Win SS 171戦 09/2/21 Rough 5vs5 BW 8-2 Win SS 62戦 09/1/23 Rough 5vs5 BW 8-2 Win SS
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キャラクター名 BIG_TIME歩兵力 裏方力 尻好き度 ★★★ ★★ ∞ メイン職業 両手 ランカークラス Class B キルクラス Class A デット数 普通 所属部隊名 最後の侍 名言 t いい尻だな、やらないか 勝ち馬属性 種馬 戦闘スタイル t いい尻だな、やらないかと言いつつヘルにドラテ被せ 総評 半ケツ王子 本人への要望 もっとログイン率上げてください 本人より ♀キャラの尻を追いかけて三千里 彼は♀キャラの尻以外興味がない